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Overdue DevLog - Catster
May 11, 2026
by
Catster
My primary responsibility on this project was the implementation of the game's core functionality and systems programming . My role focused heavily on creating the underlying structure that allowed th...
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Dev Log - Streamus
May 11, 2026
by
Streamus
In this project I mainly worked as a programmer and creative lead. I helped create the save feature as well as the file explorer. The main thing I did was direct the creative direction. I primarily ca...
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PJRm0bm0d - Environment design devlog
May 11, 2026
by
PJRm0bm0d
Going into this project I was inspired by the games “Killer Frequency” and “Welcome to The Game 2”. Both are horror games, but they feature environments meant to feel lonely and unsafe. I was...
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OVERDUE: DevLog by Pupu
May 11, 2026
by
Pupu
1
Introduction: This DevLog is meant to summarise and reflect on my workings on the game project "Overdue" for the Game Design study course. I was originally assigned the role of a 2D and primary 3D art...
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Design & Art Devlog - The_Gooon
May 11, 2026
by
The_Gooon
I was tasked with part executive decision making on the art style of the game in which I had to concept and design the sprites we were using in the game, I then had to go on and create these sprites...
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Tanks Sound Design Devlog
May 11, 2026
by
invincitank
At the beginning of our assignment I worked fast to ensure we had effective and organised communications, so my first step was to create a Trello board as seen above. Additionally , we organised to us...
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Dev Log - ratkatbat
May 11, 2026
by
ratkatbat
2
My role on this assignment was to make various 2D assets, mostly websites and icons. For the websites I used Photoshop so that the programmers could change things around as they see fit easily, and fo...
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